![]() ![]() A colonist with poor rest or treatment quality may also be on the verge of death. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical). Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1. ×175 for animal patients, and ×500 for human patients. On a constantly resting, well-fed pawn with 100% Immunity Gain Speed, you'll need at least 15% average treatment quality to slow the plague's progression down sufficiently so that it doesn't kill the victim.įor humans with a base Immunity Gain Speed of 47% or less, there is no chance that they will be able to survive the plague normally, even with 100% treatment quality for all treatments and rest in a hospital bed with vitals monitor connected. The equation for this is: Patient XP Factor is a multiplier from the patient type. For animals, treatment is administered every 48 hours (2 days). For humans, treatment is administered once every 15 hours. This means the disease will progress by 0.2406 per day at 100% treatment.Įnsure the afflicted pawns get as much bed rest as possible by prioritizing 'Rest until Healed', and get them the best medical treatment available.Treatment slows progression by a maximum of 0.4254 per day.Immunity increases by 0.6092 per day when sick.This means the disease will progress by 0.3032 per day at 100% tend quality.Īnimals can face the same disease, but their immunity increases faster, and treatment slows progression more.Treatment slows progression by a maximum of 0.3628 per day.Immunity increases by 0.5224 per day when sick.When immune, severity decreases by 0.333 per day.When not immune, severity increases by 0.666 per day.Extreme (Advanced) - Severity 0.91 - 0.99.Extreme (Initial) - Severity: 0.8 - 0.9.Severity goes up over time, and is slowed by treatment until immunity is reached. Penoxycyline prevents colonists from falling sick to the Plague, but does nothing to stop an infection already in progress.Įxtreme (Initial) and Extreme (Advanced) both display as just "Extreme" ingame, but have different symptoms. The bonus immunity gain speed could mean the difference between life and death. Animals are more resistant to the disease, but still need treatment.Ī skilled doctor, medicine, and healthy Blood Filtration organs ( kidneys and liver) are critical to survival. It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. ![]() If left untreated, it kills in 1.5 days, but rest and good treatment can slow the disease to the point where it takes 3 days to kill. Since Penoxycyline is an extremely potent medicine, it should be taken cautiously (usually one pill per five days), or it will cause overdose.Plague is a disease that is rapidly fatal for humans. ![]() It fully heals such diseases as malaria, sleeping sickness or plague. Neutroamine cannot be produced manually, but can only be purchased from orbital or caravan traders of these types: Bulk Goods, Exotic Goods, and Pirate Merchants.Ĭurrently, this is the only type of medical drug that can be produced in the lab, and it definitely should be on your priority list when crafting or buying drugs from the traders.Herbal medicine is produced by harvesting the Healroot plant (see the section above).Cloth can be harvested after planting the Cotton plant in your growing zone.You will also need three types of items for crafting medicine: 3x cloth, 1x herbal medicine, and 1x neutroamine.One of your colonists must have two skills for producing medicine: Medicine skill (at least 6) and Crafting skill (at least 3). ![]()
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